Mark Stubbs has lived most of his life in the countryside thanks to which he is a die-hard nature lover. Blessed with exceptional creative faculties, he loves drawing illustrations and making exciting stories. Mark has experienced working in the corporate sector and as a volunteer for social causes. He was super sporty and has even won multiple accolades for table tennis before AVN restricted him to walking sticks. However, Mark made lemonade of the lemons life threw at him by pursuing fiction writing and creating entire new worlds for us.
This is a dwarf world where Himple, the brightest student of the Dwarf Academy, but not so bright in the eyes of his Axe Master, takes on a life threatening adventure. With Axe Master, Grimtrunk, as the leader and two other fellows, a not so bright friend Barnaby and the accident prone Groundsman Podwick, Himple has before him the task of rescuing Grimtrunk's daughter from dragons and mountain trolls. He uses his exceptional knowledge and brains to free the girl, but soon they find themselves trapped by trolls who desperately want to have them in their dinner.
Himple recollects whatever he knows about mystical creatures for his survival. He proves that strength is not all about how hard you can swing an axe, but great strength can come from knowledge, intellect and great friendship. Back at home, Himple's family and most beloved yet ferocious pet, a Buggane, get super worried for his life.
There are twelve gates with twelve destinations. Will it be Himple's gate that leads to the rescue? Will he discover the secret of why his teacher hates him? Will he be able to save Grimtrunk's daughter and the rest from the trolls?